November 7, 2010

Elemental Golems

This is what I worked on last week...



The sketches I did a while back, while the final concepts I finished yesterday. I kind of want to work on it more, but I have other stuff I want to work on...

So, this week, instead of doing sketches/studies, I worked on doing some concept artwork for one of my bigger projects. These pieces are for the game I'm working on (the progress of which is on my other blog). I decided to focus more of my attention on this project because I felt that I fell too far behind last month, working on random sketches and studies. Either way, I still do some sketching to warm-up, though instead of posting a collection each week, I think I'll just post one up at the end of every month.

Also, I noticed I work better when I have a daily deadline rather than a weekly deadline...I ended up working the most at the beginning and end of the week, and slacked off during the middle. Gah.

October 31, 2010

Weekly Work - Random Characters


Instead of doing a bunch of sketches this week, I decided to practice drawing characters. I had planned to do one character each day, but, like always, I missed a few days.

These started out as gesture drawings that eventually grew into full characters. As I drew them, I started thinking of a back-story for each of them to help solidify the image I wanted in my head. I tried to be as free and loose as possible when making these characters, and it turned out to be more fun than I expected.

Since I enjoyed doing these more than forcing myself to do sketches each day, I'm considering just doing my weekly updates in this sort of style...


October 24, 2010

Weekly Sketches 2

Second week of sketches. Missed a couple days, and mainly did just solitary characters or studies this time.





October 19, 2010

Weekly Sketches 1

So, a couple weeks ago, I resolved to draw sketches every day, to ensure that I would be drawing every day. They're meant to be both warm-up and practice, allowing me to doodle something loose or brush up on some drawing skills before getting to more serious stuff. Also, I've been hoping to use them as a way force me to "finish" stuff, or accept rough drawings as finished, since I have a tendency to overwork pieces.

I wanted to update at the end of each week with a collection that week's sketches, but unfortunately, I missed a few days, so this update will contain two week's worth of sketches.

-Images in descending order go from new to old, oldest sketch at the bottom-









Fantasy Character Classes


This piece was drawn as a more "normal" portfolio piece, since it's not connected to any story, and just simply shows the kind of characters I can draw. Here, I illustrate the classic fantasy character classes, Warrior-Rogue-Mage, with both male and female versions included. It will be part of a series of works I plan to make, showing the characters I can make in different time periods and settings.

June 6, 2010

Before I forget, here are some pieces I made at school, for AP Studio Art: 2D Design.




The rest of the images I put in my AP portfolio came from the portfolio I sent to Art Center.

March 25, 2010

Entertainment Design Portfolio


Here's the Entertainment Design portfolio I sent to Art Center.






















Personal Comments: I really dislike the way I laid out the pages, and seriously regret not spending more time on the layout and text.

The portfolio is a collection of conceptual work I've made for a game I'm trying to design. There's several pieces I've made for personal use that I didn't include (but probably should have), and I'm still designing and drawing art for the game. The idea has been in my head for a while, but since it was such a personal project, I wasn't sure about using this game concept for my Entertainment Design portfolio. In the end, though, I realized that I found it easier to design for this idea rather than an already existing story.